Metal Gear Survive review
After many minutes of cutscenes, several hints at gameplay without, in fact, participation, followed by mere moments of interactivity before the next slew of dialogue and exposition kicked in, I knew I was playing a Metal Gear game. Indeed, despite the apparent departure from the tried and tested formula, Metal Gear Survive has all the same elements you might expect from the series, making it a pleasant surprise after what the open Beta suggested it would be.
As the title suggests, Metal Gear Survive is focused on survival, and this mixes up the usual stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear games. You must now manage your thirst and hunger, which are frequent concerns, especially early on. This involves finding food and clean water and regularly consuming them, which in turn affects your health and stamina. Allow hunger or dehydration to get the better of you and your physical abilities suffer considerably, reducing your combat effectiveness and movement therefore putting you in grave danger against your foes.
These foes take the shape of zombie-esque characters; ferocious, animalistic adversaries that mean to tear you apart. They’re called Wanderers and inhabit a dimension called Dite, a world where you find yourself after an attack on Mother Base from the end of Metal Gear Solid V: Ground Zeroes. You’re not alone in this strange world however, other survivors are scattered around the large, open play area, and they can be found and recruited to help build and maintain your own base of operations, as you seek to discover the fate of a previously deployed unit to this dimension and a ways to escape it.
Managing your immediate needs of thirst and hunger make up only a small part of the overall management system. Your health is threatened by raw meat and dirty water, so medication is required to treat illness, while upgraded facilities are required to prevent illness in the first place. Meanwhile, every scrap of material is precious. This scrap is essential, allowing you to build new crafting stations at your base, new equipment and weapons to aid you, and defences to help keep the Wanderers at bay. This amalgamates in building up your base and outposts to be safe, self-maintained havens for you and the other survivors. And indeed, they soon become just that, with farms growing the all-important food you need and the other survivors even helping maintain it all as well as allowing you to send them on missions of their own. It’s gruelling, desperate survival initially but eventually gives way to rewarding progress and order.
Then there’s the story, which is surprisingly deep and intriguing. The Beta gave the impression of a cooperative survival game with equipment upgrades measuring progress, but in fact there’s a lengthy tale of political intrigue with plenty of twists and turns and pleasant links to The Phantom Pain. This is so much more than just a survival game that means to encourage emergent gameplay, there’s a story here worthy of the series. The multiplayer offering of teams of four protecting an area against swarms of Wanderers is but a small part of the experience, an optional part for more resources.
The meat of Metal Gear Survive is in the single-player offering, of searching for information about the lost unit, the Charon Corps, and figuring out a way back home while enduring the harsh environment. It’s a different kind of Metal Gear, and a riskier one at that, but there’s also something refreshing about it. Newcomers are likely to find this to be a survival game that’s challenging with a surprisingly heavy handed slice of exposition, meanwhile, Metal Gear fans may find something gripping and different about the experience. Post Kojima Konami may not be entirely without hope after all when it comes to this series. There is, of course, the £10 save slot debacle, and indeed that’s anti-consumer, over-priced nonsense, but the rest of the micro transactions are less offensive, allowing you to buy additional load-out slots and unit slots to send on missions. They are entirely optional extras that most will never feel the urge to indulge in.
While Metal Gear Survive is surprising in its single-player offering and story, it still suffers some missteps. Defending against waves of Wanderers and fetching data from computer terminals are the primary missions on offer, with side missions merely pointing you towards additional resources you can gather. It all gets a bit repetitive, especially once you devise a few winning strategies for dealing with the Wanderer hordes. Meanwhile, despite the lengthy story and its twists, character development is a bit lacking. Your character is fully customisable but mostly silent with no real personality beyond the one you imprint on them, and those that are explored come across as dull and uninspired. There’s no Kojima magic here for zany characters. Certainly there’s enough intrigue here to help keep you playing to see how it all comes together but it’s more supernatural than military sci-fi this time around.
Metal Gear Survive isn’t what it appeared to be. This isn’t a multiplayer mode stretched out into a full release, instead it’s an experimental title in the series with the same single-player dedication but some new and expanded survival mechanics running the show. As a survival game it’s a fun and challenging experience, whether played single-player or multiplayer, as a Metal Gear game it’s one of the weaker titles but certainly not without its charms.
Thanks to Xbox and Konami for supporting TiX